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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Sat, 11 Feb 2012 22:04:42 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Oops! Archive</title><subtitle>Oops! Archive</subtitle><id>http://www.ludicdreams.com/oops-archive/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.ludicdreams.com/oops-archive/"/><link rel="self" type="application/atom+xml" href="http://www.ludicdreams.com/oops-archive/atom.xml"/><updated>2009-10-21T12:40:22Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Capcom remains undecided over Super Street Fighter IV rape price.</title><category term="Capcom"/><category term="Dee Jay"/><category term="El Fuerte"/><category term="OOPS! Archive"/><category term="Oops!"/><category term="Street Fighter IV"/><category term="Super Street Fighter IV"/><category term="Zangief"/><category term="fanfic"/><category term="videogames"/><id>http://www.ludicdreams.com/oops-archive/2009/10/21/capcom-remains-undecided-over-super-street-fighter-iv-rape-p.html</id><link rel="alternate" type="text/html" href="http://www.ludicdreams.com/oops-archive/2009/10/21/capcom-remains-undecided-over-super-street-fighter-iv-rape-p.html"/><author><name>Kyle Stallock</name></author><published>2009-10-21T12:39:12Z</published><updated>2009-10-21T12:39:12Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><strong><em><span style="font-style: normal;"><br /></span></em></strong></p>
<p><strong><span><em><span class="full-image-block ssNonEditable"><span><img src="http://www.ludicdreams.com/storage/Super%20Street%20Fighter%20IV.jpg?__SQUARESPACE_CACHEVERSION=1256127132399" alt="" /></span></span></em></span></strong></p>
<p>A recent Super Street Fighter IV-related&nbsp;<a href="http://kotaku.com/5385868/capcom-seth-will-be-cheaper-in-super-street-fighter-iv?skyline=true&amp;s=x">article at Kotaku</a>&nbsp;reads "Capcom is still debating whether to sell the game for the traditional price of console titles or a lower price, Killian said."</p>
<p><a href="http://www.ludicdreams.com/home/2009/10/1/old-idea-super-street-fighter-iv-better-idea-league-of-legen.html">As I've said before</a>, Capcom's so far FUCKED UP to all hell on Street Fighter IV. The game received nary an update, features minimal content compared to competitors, is littered with various grotesquely lopsided matches, and includes some of the worst 2D animation seen in a title this generation, Triple-A title or non. The game rides the fucking nostalgia wave, and we all bite into it, myself included.</p>
<p>We'll all buy SUPER DUPER NEATO Street Fighter IV when it releases next year, no matter the price. Capcom knows this, yet they remain hesitant to drop the inevitable price bomb. Why? They know they'll be in trouble. Has a pre-teen ever approached you, head down, hands behind his or her back, and proceeded to admit something he or she's guilty of? It's like that, but on a corporate level.&nbsp;</p>
<p>Another theory: Capcom's waiting to see if we pull out of this recession by next year. If we do, they'll charge more. If not, they might charge a little less.&nbsp;</p>
<p>One last theory: Capcom's checking the title over - making sure it doesn't include any potentially racist content (sup Resident Evil 5?). Somehow, Dee Jay and El Fuerte will remain. Actually, I heard in their double secret ending they both visit Mexico City. El Fuerte makes the best fried chicken in the world for Dee Jay. The government then rules the chicken so good it's illegal, and tries to arrest the duo. After running for hundreds of miles, they jump over the fence and enter the U.S. There, a reformed Abel tries to sell them life insurance. After they refuse, Rufus, now a devout Christian, eats El Fuerte's foot because he's hungry, and threatens to eat the rest unless he buys the most expensive plan from Abel. Dee Jay and El Fuerte give in, eventually gain citizenship and full-time jobs, but are unable to live comfortable lives due to mounting bills from Fuerte's constantly infected stub where his foot used to be. As they're discussing the future over a few glasses of orange soda, a newsflash brightens their screen: "Zangief has reformed the Soviet Union and has fired the Omega Machine. In 30 seconds, he will effectively piledrive the Earth into the sun." THE END</p>
<p>&nbsp;</p>]]></content></entry><entry><title>Punchline missing from King of Fighters film trailer.</title><category term="King of Fighters"/><category term="Tropic Thunder"/><category term="film"/><category term="game-to-film adaptation"/><category term="movie"/><category term="videogames"/><id>http://www.ludicdreams.com/oops-archive/2009/10/2/punchline-missing-from-king-of-fighters-film-trailer.html</id><link rel="alternate" type="text/html" href="http://www.ludicdreams.com/oops-archive/2009/10/2/punchline-missing-from-king-of-fighters-film-trailer.html"/><author><name>Kyle Stallock</name></author><published>2009-10-02T09:43:40Z</published><updated>2009-10-02T09:43:40Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://www.ludicdreams.com/storage/post-images/king of fighters film.jpg?__SQUARESPACE_CACHEVERSION=1254476922477" alt="" /></p>
<p style="text-align: left;">Deleted trailer from Tropic Thunder's intro or another game-to-film adaptation? Let's put our faith in the former.</p>
<p style="text-align: center;"><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/VcYodoljZ_A&hl=en&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VcYodoljZ_A&hl=en&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>]]></content></entry><entry><title>Kotaku's soul still burns for integrity.</title><category term="Brian Crecente"/><category term="Dante's Inferno"/><category term="EA"/><category term="Kotaku"/><category term="Oops!"/><category term="check"/><category term="journalistic integrity"/><category term="videogame journalism"/><category term="videogame journalism"/><category term="videogames"/><id>http://www.ludicdreams.com/oops-archive/2009/9/10/kotakus-soul-still-burns-for-integrity.html</id><link rel="alternate" type="text/html" href="http://www.ludicdreams.com/oops-archive/2009/9/10/kotakus-soul-still-burns-for-integrity.html"/><author><name>Kyle Stallock</name></author><published>2009-09-10T20:16:16Z</published><updated>2009-09-10T20:16:16Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><strong><span style="font-size: 80%;"><em><span class="full-image-block ssNonEditable"><span><img src="http://www.ludicdreams.com/storage/crecente%20burning%20200%20dollar%20check.jpg?__SQUARESPACE_CACHEVERSION=1252613785473" alt="" /></span></span></em></span></strong></p>
<p>When presented with a personal check from EA for $200 as part of a Dante's Inferno promotion, Kotaku's Brian Crecente took the piece of paper, claimed he was about to execute "the best thing to do when not cashing a check," and proceeded to <a href="http://kotaku.com/5355784/electronic-arts-tests-journalists-greed-with-cash/gallery/">light it on fire</a>. A few seconds later, ashes only remained.&nbsp;</p>
<p>According to the promotion, had the editor-in-chief cashed it he would've been giving in to greed. Had he not cashed it the sin would've been prodigality, or wastefulness. Instead, Crecente chose pride. <a href="http://www.youtube.com/watch?v=-y_J77RO-wY#t=21s">Oh, SNAP</a>!</p>
<p>EA's not attempting to pay off journalists. The company's making fun of the notion. But Crecente, poor poor Crecente, is too self-righteous to see the big picture.</p>
<p>As many, many, many commenters noted, the "Schmuck-in-Chief" could've donated the money to charity instead of basically sending it back to EA.</p>
<p>Me? I would've cashed it. My integrity's just fine, and free money's fucking <em>rad</em>.&nbsp;</p>]]></content></entry><entry><title>Sony glamourizes game testing.</title><category term="Oops!"/><category term="QA"/><category term="The Tester"/><category term="quality assurance"/><category term="sony"/><category term="videogames"/><category term="videogames"/><id>http://www.ludicdreams.com/oops-archive/2009/9/3/sony-glamourizes-game-testing.html</id><link rel="alternate" type="text/html" href="http://www.ludicdreams.com/oops-archive/2009/9/3/sony-glamourizes-game-testing.html"/><author><name>Kyle Stallock</name></author><published>2009-09-03T21:14:59Z</published><updated>2009-09-03T21:14:59Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.ludicdreams.com/storage/Tester_Module.jpg?__SQUARESPACE_CACHEVERSION=1252010374800" alt="" /></span></span></p>
<p>Game testing's not a difficult job. Tedious? Yes. Time-consuming? Definitely. There's scant training involved, with most testers being handed a controller and a mission to "find broken shit." I know. I was a tester.</p>
<p>Sony's holding a casting call for a new reality show on the PlayStation Network where gamers compete for a quality assurance testing position. Here's their hype machine at work for "<a href="http://www.us.playstation.com/psn/thetester">The Tester</a>:"&nbsp;</p>
<p>This original program will challenge a select group of gamers in a series of tests to determine if they have what it takes to make it as an official Game Tester. The elimination competitions throughout the series will not only test the contestants' video game knowledge, but they will also challenge the gamers' memory, stamina, dexterity, and overall mental prowess. Contestants must have the whole package to take home the coveted prize in this new original series. That's because the lucky winner will earn a contract position at Sony Computer Entertainment's Quality Assurance department in San Diego, CA, where he or she will get hands on time with the most highly anticipated games in the industry.</p>
<p>Oh, and just so you hopefuls don't get too excited by the "contract position" segment... The terms and conditions states "THE WINNING CONTESTANT WILL RECEIVE A TEMPORARY POSITION."&nbsp;</p>
<p>I guess that's one way of getting a testing job. It sure beats&nbsp;<a href="http://www.seattleweekly.com/2007-07-11/news/testing-video-games-can-t-possibly-be-harder-than-an-afternoon-with-xbox-right.php">waiting outside a testing facility hoping to get picked for daily work</a>&nbsp;like desperate dock workers during the depression. Or does it? At least the latter retained some sort of dignity.</p>]]></content></entry><entry><title>Sony: GO Buy a PS3 for Fiddy More</title><category term="1UP"/><category term="PlayStation 3"/><category term="playstation 3"/><category term="ps3 slim"/><category term="videogames"/><category term="videogames"/><id>http://www.ludicdreams.com/oops-archive/2009/8/18/sony-go-buy-a-ps3-for-fiddy-more.html</id><link rel="alternate" type="text/html" href="http://www.ludicdreams.com/oops-archive/2009/8/18/sony-go-buy-a-ps3-for-fiddy-more.html"/><author><name>Kyle Stallock</name></author><published>2009-08-18T20:14:50Z</published><updated>2009-08-18T20:14:50Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span style="color: #ffffff; font-family: 'Lucida Sans Unicode'; line-height: 21px;"> </span></p>
<p style="margin-bottom: 1em; margin-top: 0em;"><span class="full-image-block ssNonEditable"><span>&nbsp;</span></span></p>
<p style="text-align: center;"><img src="http://ludicdreams.squarespace.com/storage/post-images/Sony%20Reveals%20PS3%20Slim%20Slashes%20PS3%20Price%20to%20300.jpg?__SQUARESPACE_CACHEVERSION=1250626598779" alt="" /></p>
<p style="margin-bottom: 1em; margin-top: 0em;">1UP producer/writer David Ellis&nbsp;<a style="text-decoration: none; color: #5cc600;" href="http://twitter.com/DavidEllis/status/3387588657">wrote this on his Twitter</a>&nbsp;"So I could get a&nbsp;<a style="text-decoration: none; color: #5cc600;" href="http://kotaku.com/5275971/psp-go-is-officially-249">PSPgo at $250</a>&nbsp;or a&nbsp;<a style="text-decoration: none; color: #5cc600;" href="http://kotaku.com/5339968/sony-announces-slim-ps3-+-it-lives-this-september">PS3 Slim</a>&nbsp;for $50 more. Sony: one step forward and one step back."</p>
<p style="margin-bottom: 1em; margin-top: 0em;">Step forward = PS3 Slim. Step backward = PSPgo. Everyone's favorite analyst Michael Pachter once spoke similar words - saying Sony is "<a style="text-decoration: none; color: #5cc600;" href="http://www.joystiq.com/2009/06/09/pachter-says-sony-is-ripping-off-consumers-with-psp-go/">ripping off consumers</a>" with the upcoming handheld. Pachter eventually apologized for his "<a style="text-decoration: none; color: #5cc600;" href="http://www.escapistmagazine.com/news/view/92368-Michael-Pachter-Apologizes-for-PSP-Go-Ripoff-Comment">poor choice of words</a>," but I'd like to think he was forced to do so. Knee-jerk honesty is rare these days.</p>
<p style="margin-bottom: 1em; margin-top: 0em;">But what's Sony trying to communicate with this pricing structure? That the PS3 experience is only&nbsp;<em>worth&nbsp;</em>$50 more than the PSP?</p>]]></content></entry><entry><title>The Brutally Jealous Ex Publisher</title><id>http://www.ludicdreams.com/oops-archive/2009/7/23/the-brutally-jealous-ex-publisher.html</id><link rel="alternate" type="text/html" href="http://www.ludicdreams.com/oops-archive/2009/7/23/the-brutally-jealous-ex-publisher.html"/><author><name>Kyle Stallock</name></author><published>2009-07-23T22:34:53Z</published><updated>2009-07-23T22:34:53Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img style="width: 254px;" src="http://www.ludicdreams.com/storage/brutal_legend11.jpg?__SQUARESPACE_CACHEVERSION=1248388391474" alt="" /></p>
<p>And the Activision OOPS! tri-fecta is complete.</p>
<p>Long story short: Activision wants to publish Double Fine's next game Brtual Legend. Activision puts money into the title. Activision then says "maybe not" and decides not to publish the game. EA, Activision's main competitor, then scoops it up. The game starts receiving a lot of buzz. Journalists even get some hands-on time at E3 and proceed to go apeshit, and/or nearly apeshit. Activision then pulls the jealous EX routine and sues. Double Fine is all like, "double u tee eff! We gonna sue yo ass now!"</p>]]></content></entry><entry><title>Activision's Modern Marketing Blunder</title><id>http://www.ludicdreams.com/oops-archive/2009/7/22/activisions-modern-marketing-blunder.html</id><link rel="alternate" type="text/html" href="http://www.ludicdreams.com/oops-archive/2009/7/22/activisions-modern-marketing-blunder.html"/><author><name>Kyle Stallock</name></author><published>2009-07-22T07:34:28Z</published><updated>2009-07-22T07:34:28Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://www.ludicdreams.com/storage/post-images/codmw2.jpg?__SQUARESPACE_CACHEVERSION=1248246511546" alt="" /></p>
<p>On June 24, Gamasutra <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24164">wrote</a> "Consumer awareness levels for the highly-anticipated military mega-sequel dropped 20 percentage points since Activision revealed the official name of the game would ditch the <em>Call of Duty</em> brand," and cited tracking firm OTX as the source. Activision fucking loves money, and if there's any indication they'll receive less than expected from an upcoming product, no matter how reliable the information may be, you can bet your ass they'll step in and "<a href="http://bestuff.com/stuff/do-what-must-be-done-lord-vader-do-not-hesitate-show-no-mercy">do what must be done.</a>" As you can see in the picture above, developer Infinity Ward's best efforts to distance themselves from the brand they created have all but failed. As if Activision cares what the developer thinks, <a href="http://gamasutra.com/php-bin/news_index.php?story=24504">consumer awareness shot up</a> after the rebranding, and that's all the company cares about right now.</p>
<p>P.S. I've already written the "OOPS!" entry for when founding IW members flee the Activision regime.</p>]]></content></entry><entry><title>Get exploited by Bobby Kotick and friends.</title><id>http://www.ludicdreams.com/oops-archive/2009/7/20/get-exploited-by-bobby-kotick-and-friends.html</id><link rel="alternate" type="text/html" href="http://www.ludicdreams.com/oops-archive/2009/7/20/get-exploited-by-bobby-kotick-and-friends.html"/><author><name>Kyle Stallock</name></author><published>2009-07-20T11:12:10Z</published><updated>2009-07-20T11:12:10Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><strong><span style="font-size: 80%;"><em></em></span><span style="font-size: 200%;"><span style="font-weight: normal; font-size: 12px;"><img src="http://www.ludicdreams.com/storage/post-images/kotick-from-forbes-415.jpg?__SQUARESPACE_CACHEVERSION=1247902121936" alt="" /></span></span></strong></p>
<p>Activision Blizzard CEO Bobby Kotick once admitted he doesn't want the company to publish titles lacking the potential to be annually "<a href="http://www.1up.com/do/newsStory?cId=3171153">exploited</a>." Make no mistake, this man is the industry's <a href="http://arstechnica.com/gaming/news/2009/01/activisions-bobby-kotick-brings-cash-but-not-heart.ars">public enemy numero uno</a>. It's only a matter of time until he runs the industry into the ground while <a href="http://www.businessinsider.com/activision-boss-bobby-kotick-sells-again-this-time-its-for-17m-2009-5">making off with millions</a>.</p>]]></content></entry></feed>
