A Need for MMO Social Networking Interoperability
Thursday, July 23, 2009 at 4:39PM 
I'm very, very fucking tired of creating a new list of friends from scratch every time I play a new MMO. It's time consuming and (it should be) unnecessary.
Standing once again on a soapbox provided by MMOHUB, I expanded on the subject.
Here's an excerpt:
"We, as in every consumer and company in this mixed-up industry, need MMO social networking interoperability. Playing in an MMO or inhabiting a virtual world can sometimes feel like an isolated and very private experience without the company of friends. By creating a universal platform or unifying friends lists into easily transferable data, each end user will find greater value in the social online experience, potentially leading to an increased number of hours logged each session. Word of mouth could also spread faster, but that's both good and bad for developers and publishers."
Full article can be found here.
Kyle Stallock,
MMOHUB,
MMORPG,
social gaming,
social networking,
videogames in
MMORPG,
videogames 