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Entries in Flower (1)

Wednesday
Oct142009

Five Delicate and Mood-Melting Videogames. Maybe Relaxing, Too.

 

To anyone not residing within the videogame industry bubble, the interactivity comprising this medium might appear violent, immature, and singly playful. In truth, most of it is. The industry’s own roots lie buried deep under miles of competitive high score soil, and Hollywood schlock like Call of Duty and the perennially limp Guitar Hero, two of the biggest profit-leading franchises in the industry, annually resist change. They deliver basic, but polished, rudimentary genre entries.

Elsewhere, designers of all kinds strive to explore the medium’s infinite possibilities – melding, molding, and folding a multitude of genres and ideas in and on top of each other. Now we can play dancing-themed MMOs, fight for loot in World of Warcraft using the Plinko-esque Peggle, and massage our cerebral cortexes with a steady stream of “brain training” software. If you want it, you can probably get it in some form, as long as you’re willing to look.

But can we find videogames possessing the power to melt away our moods and offer peace? Up until the fall of 2005, I’d say “maybe,” without offering any examples. I had faith in industry developers and the possibility that they could also be yearning for something undiscovered. Little did I know Jenova Chen was ten steps ahead of me. That fall, as a student at the University of Southern California, the revolutionary designer, along with a team of students and faculty, released Cloud. Shortly after, my perception of what a videogame can offer changed forever.

As I played Cloud, the youthful innocence of just being returned to me. Stress? It was gone. Sadness? That too. I didn’t even feel happy; just at ease, and peaceful.

Care to see what I mean? Here are five other titles providing users with similar experiences.

Disclaimer:

Since these are videogames, the intended experience hinges, variably so, on an individual player’s skill and ability to adapt. If you start feeling lost or incapable, it’s important you fight off frustration and seek help and better instructions. Otherwise, don’t bother.

Flower

“Life in balance.”

The latest title from Jenova Chen’s studio, That Game Company, continues the airy aesthetics and sparse audio presented in Cloud, but significantly increases their quality and involvement in the narrative. As a flower petal, players utilize the wind in a journey to gather other petals from flowers. As each is plucked, a predefined note triggers and, sometimes, the aesthetics are variably altered.

In his review, Russ Fischer, of the Onion’s A.V. Club, said “Visually potent and occasionally beautiful, Flower fulfills its premise with enviable grace.” I’m inclined to agree.

Check out the rest of the article at IPR's Multimedia blog.