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Wednesday
Jun022010

Must Read: Revival Horror: New Ideas in Fear-Making

I find too few horror games each year, and the genre's one of my favorites. Silent Hill 2? Loved it. Fatal Frame? That too. And on and on...

Oh and Dead Space. I remember thinking "hey, this is a strong contender for my personal game of the year" after playing it. Smart guy, I was, back in 2008. Well, maybe, maybe not. At least I'm consistent. Dead Space still holds up as a premier horror title on consoles. Different than something like....The Path, and that's good. Lotta flavors make the mind strong, or something. Right?

Anyway, here's a quote from the Gamaustra article mentioned in the title:

"To have touched a player on the terms of their most intimate insecurities and fears, rather than forcing them into the whirligig of an auteur's invented phantoms, is one of the most delicate and rewarding achievements in game design."

I think I might print this out and put it somewhere noticeable in my home. And then do the same at work, conferences, and bathroom stalls. I'm all about imparting possible revelatory information while you're pooing. It's what I do, baby. (please sense the sarcasm)

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