OOPS!
Calling attention to gaming's biggest fuck-ups. 

Capcom remains undecided over Super Street Fighter IV rape price.

A recent Super Street Fighter IV-related article at Kotaku reads "Capcom is still debating whether to sell the game for the traditional price of console titles or a lower price, Killian said."

As I've said before, Capcom's so far FUCKED UP to all hell on Street Fighter IV. The game received nary an update, features minimal content compared to competitors, is littered with various grotesquely lopsided matches, and includes some of the worst 2D animation seen in a title this generation, Triple-A title or non. The game rides the fucking nostalgia wave, and we all bite into it, myself included.

We'll all buy SUPER DUPER NEATO Street Fighter IV when it releases next year, no matter the price. Capcom knows this, yet they remain hesitant to drop the inevitable price bomb. Why? They know they'll be in trouble. Has a pre-teen ever approached you, head down, hands behind his or her back, and proceeded to admit something he or she's guilty of? It's like that, but on a corporate level. 

Another theory: Capcom's waiting to see if we pull out of this recession by next year. If we do, they'll charge more. If not, they might charge a little less. 

One last theory: Capcom's checking the title over - making sure it doesn't include any potentially racist content (sup Resident Evil 5?). Somehow, Dee Jay and El Fuerte will remain. Actually, I heard in their double secret ending they both visit Mexico City. El Fuerte makes the best fried chicken in the world for Dee Jay. The government then rules the chicken so good it's illegal, and tries to arrest the duo. After running for hundreds of miles, they jump over the fence and enter the U.S. There, a reformed Abel tries to sell them life insurance. After they refuse, Rufus, now a devout Christian, eats El Fuerte's foot because he's hungry, and threatens to eat the rest unless he buys the most expensive plan from Abel. Dee Jay and El Fuerte give in, eventually gain citizenship and full-time jobs, but are unable to live comfortable lives due to mounting bills from Fuerte's constantly infected stub where his foot used to be. As they're discussing the future over a few glasses of orange soda, a newsflash brightens their screen: "Zangief reformed the Soviet Union and has fired the Omega Machine. In 30 seconds, he will effectively piledrive the Earth into the sun." THE END

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Friday
08Jan2010

This is how you spin, courtesy of Gearbox CEO Randy Pitchford.

I like Gearbox CEO Randy Pitchford. He's an enthusiastic guy who's really into the products his studio puts out. And his enthusiasm doesn't seem fake in the way company figureheads feign interest to push product. Randy's a gamer who wants to make good games.

After being tipped off to the similarities between Gearbox's latest game Borderlands and a short film called CodeHunters, Kotaku contacted the game developer and received an exemplary response.

Randy Pitchford said: "I would like to thank news sites who chose to share the awesome work in Code Hunters with their readers. It's great content and one can no doubt imagine that a number of artists and designers at Gearbox were inspired and influenced by it. It was inspiring to me when "The Incredibles" was clearly a big source of influence for titles like Battlefield Heroes and Team Fortress 2 (and other amazing games and media). Perhaps with more attention from gaming news sites and other sources, Code Hunters can be more respected and honored for their innovation and leadership in CG as well. Maybe I'm too optimistic to believe that Code Hunters can get as much attention as Pixar (with due respect I believe they deserve), but with the help of gaming news sites and others who care about great content, maybe more people can notice and recognize and, perhaps, be inspired by it."

And that's how you spin, kiddies. This response might've been at the ready, but it's a solid response regardless. It addresses the similarities, praises the original (CodeHunters), and namedrops pieces of media we all love. "If you toss hate towards Borderlands you're also tossing it at Team Fortress 2," it's basically communicating with puppy dog eyes. 

Who knows how gamers might've responded without the intelligent response from Randy, but I'm guessing the PR people at Gearbox anticipated the worst. And to that I tip my hat. They know their fucking demographic.

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