OOPS!
Calling attention to gaming's biggest fuck-ups. 

Capcom remains undecided over Super Street Fighter IV rape price.

A recent Super Street Fighter IV-related article at Kotaku reads "Capcom is still debating whether to sell the game for the traditional price of console titles or a lower price, Killian said."

As I've said before, Capcom's so far FUCKED UP to all hell on Street Fighter IV. The game received nary an update, features minimal content compared to competitors, is littered with various grotesquely lopsided matches, and includes some of the worst 2D animation seen in a title this generation, Triple-A title or non. The game rides the fucking nostalgia wave, and we all bite into it, myself included.

We'll all buy SUPER DUPER NEATO Street Fighter IV when it releases next year, no matter the price. Capcom knows this, yet they remain hesitant to drop the inevitable price bomb. Why? They know they'll be in trouble. Has a pre-teen ever approached you, head down, hands behind his or her back, and proceeded to admit something he or she's guilty of? It's like that, but on a corporate level. 

Another theory: Capcom's waiting to see if we pull out of this recession by next year. If we do, they'll charge more. If not, they might charge a little less. 

One last theory: Capcom's checking the title over - making sure it doesn't include any potentially racist content (sup Resident Evil 5?). Somehow, Dee Jay and El Fuerte will remain. Actually, I heard in their double secret ending they both visit Mexico City. El Fuerte makes the best fried chicken in the world for Dee Jay. The government then rules the chicken so good it's illegal, and tries to arrest the duo. After running for hundreds of miles, they jump over the fence and enter the U.S. There, a reformed Abel tries to sell them life insurance. After they refuse, Rufus, now a devout Christian, eats El Fuerte's foot because he's hungry, and threatens to eat the rest unless he buys the most expensive plan from Abel. Dee Jay and El Fuerte give in, eventually gain citizenship and full-time jobs, but are unable to live comfortable lives due to mounting bills from Fuerte's constantly infected stub where his foot used to be. As they're discussing the future over a few glasses of orange soda, a newsflash brightens their screen: "Zangief reformed the Soviet Union and has fired the Omega Machine. In 30 seconds, he will effectively piledrive the Earth into the sun." THE END

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Thursday
01Oct2009

Old Idea: Super Street Fighter IV. Better Idea: League of Legends

Seven months after its console release, Street Fighter IV as we know it is already dead. At least, that’s what publisher/developer Capcom’s leading everyone to believe. Super Street Fighter IV is set to arrive next spring and will place the original’s teeth on the nearest curb and..well, you know what happens next. Unfortunate saps without the new version are left with the bloody and broken pieces of a title once brimming with bright and glittery Edward-Cullen-in-the-sunlight potential (so dreamy!). It’s the sad story of a title continually loved by many, but only briefly by its own creator.

A week after release, two million units of SFIV hit shelves worldwide. Since then, a console title price drop and pc digital download availability probably helped sell an additional million or two, so let’s add another couple of strikes to the tally. As a “thank you” to the millions of gamers who slapped down their recessionary dollars for the product,  the company severed communication and released only one major patch – adding in Championship mode, replays, and a few bug fixes. Compared to Bungie, who provide frequent patches to the Halo titles and run a weekly community-focused blog, Capcom’s continual lack of action tarnishes the legendary company’s name. “Dated” is now the best word to describe the house that spawned Mega Man and Resident Evil.

It didn’t have to be this way. If only they could just…change.

Brick-and-mortar distribution once dictated title modifications, additions, and subtractions be made through reissues at market. “Champion Edition,” “Turbo,” “Super Turbo” – read the subtitles of Street Fighter II’s many releases. There were more, too, and full price was demanded for each. And we paid it. Each and every time. But this isn’t 1993.

Capcom needs to let go. It’s holding on to a business model with a comparatively small and limited financial potential. Worse yet, the handling of said model does little to strengthen the confidence a consumer may have in this supplier. The company needs to evolve, and the best blueprint to follow lies in a free-to-play title available only on the PC.

Read the rest at IPR's Multimedia blog.

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