OOPS!
Calling attention to gaming's biggest fuck-ups. 

Capcom remains undecided over Super Street Fighter IV rape price.

A recent Super Street Fighter IV-related article at Kotaku reads "Capcom is still debating whether to sell the game for the traditional price of console titles or a lower price, Killian said."

As I've said before, Capcom's so far FUCKED UP to all hell on Street Fighter IV. The game received nary an update, features minimal content compared to competitors, is littered with various grotesquely lopsided matches, and includes some of the worst 2D animation seen in a title this generation, Triple-A title or non. The game rides the fucking nostalgia wave, and we all bite into it, myself included.

We'll all buy SUPER DUPER NEATO Street Fighter IV when it releases next year, no matter the price. Capcom knows this, yet they remain hesitant to drop the inevitable price bomb. Why? They know they'll be in trouble. Has a pre-teen ever approached you, head down, hands behind his or her back, and proceeded to admit something he or she's guilty of? It's like that, but on a corporate level. 

Another theory: Capcom's waiting to see if we pull out of this recession by next year. If we do, they'll charge more. If not, they might charge a little less. 

One last theory: Capcom's checking the title over - making sure it doesn't include any potentially racist content (sup Resident Evil 5?). Somehow, Dee Jay and El Fuerte will remain. Actually, I heard in their double secret ending they both visit Mexico City. El Fuerte makes the best fried chicken in the world for Dee Jay. The government then rules the chicken so good it's illegal, and tries to arrest the duo. After running for hundreds of miles, they jump over the fence and enter the U.S. There, a reformed Abel tries to sell them life insurance. After they refuse, Rufus, now a devout Christian, eats El Fuerte's foot because he's hungry, and threatens to eat the rest unless he buys the most expensive plan from Abel. Dee Jay and El Fuerte give in, eventually gain citizenship and full-time jobs, but are unable to live comfortable lives due to mounting bills from Fuerte's constantly infected stub where his foot used to be. As they're discussing the future over a few glasses of orange soda, a newsflash brightens their screen: "Zangief reformed the Soviet Union and has fired the Omega Machine. In 30 seconds, he will effectively piledrive the Earth into the sun." THE END

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    Thursday
    28Jan2010

    It's not a house...it's a HOME."

    My mom called me the other night, and besides discussing the usual "how the hell are ya" type stuff, she wanted to define the role a house plays in the life of a family. "It's important to have roooots," she urged, passionately speaking from experience and slightly pleading to a younger relative (a mom with three young kids) not involved in our complex analysis of sentimental big picture stuff. Afterwards, she continued to explain her view, but it wasn't necessary. She had me at "hello."

    We've discussed this topic before; many times, actually. I've always understood what she's said, but the older I get the more I feel it. And it feels good. Roots are important, just like a warm hug from someone you love who loves you back. The cost may be great for digging these roots deep, but that's a part of having a family. You make sacrifices.

    My parents sacrificed a life of much greater luxury in Southern California to raise my brother and I in Northwestern Minnesota. To them, I owe my deepest love and respect. I love my Minnesota roots. I loved my life growing up in a small town of 250 people. I loved living in the house my parents built. And I love the idea of returning to the house in which I grew up. Some things I wouldn't trade for any amount of gold and silver. This is one.

    So to them, here are a few relevant songs.

    Bob Dylan - The Ballad of Frankie Lee and Judas Priest

    "Well, Frankie Lee, he panicked,
    He dropped ev'rything and ran
    Until he came up to the spot
    Where Judas Priest did stand.
    "What kind of house is this," he said,
    "Where I have come to roam?"
    "It's not a house," said Judas Priest,
    "It's not a house . . . it's a home."

    Well, Frankie Lee, he panicked,He dropped ev'rything and ranUntil he came up to the spotWhere Judas Priest did stand."What kind of house is this," he said,"Where I have come to roam?""It's not a house," said Judas Priest,"It's not a house . . . it's a home."'

    Tom Waits - House Where Nobody Lives

    What makes a house grand
    Ain't the roof or the doors
    If there's love in a house
    It's a palace for sure

    Without love...
    It ain't nothin but a house
    A house where nobody lives
    Without love it ain't nothin
    But a house, a house where
    Nobody lives.

    Tuesday
    26Jan2010

    Super Street Fighter IV releasing April 27, 2010 in North America

    Capcom announced minutes ago Super Street Fighter IV's North American release date of April 27, 2010.

    Here's the full release:

    Super Street Fighter® IV will be coming to the Xbox 360®video game and entertainment system from Microsoft® and PS3 system on April 27, 2010 in North America and April 30, 2010 in Europe. The follow-up to the critically acclaimed Street Fighter IV will further redefine the 2-D fighting genre with a host of new features including new characters, new ultra combos, new online modes, the return of the famed bonus stages and retuned online and offline gameplay. Super Street Fighter IV’s new characters include Street Fighter’s first Tae Kwon Do-styled fighter - the deadly female fighter Juri - classic Street Fighters such as Cody, Guy, T. Hawk, Dee Jay, Adon and more to complement the full roster of returning fighters from Street Fighter IV. Featuring all new user-selectable Ultra Combos and advancements to the online gameplay and matchmaking, Super Street Fighter IV is the ultimate vision of Street Fighter. 

    A little later than I expected. Oh well, it's probably for the best. I have a stack of RPGs to play before I become consumed by Street Fighter again.

    In case you're wondering what I think about this revision/remix/whatever, here are a few articles I've pieced together over the last few months.

    Old Idea: Super Street Fighter IV. Better Idea: League of Legends

    Capcom remains undecided over Super Street Fighter IV rape price.

    Monday
    18Jan2010

    Udyr is not overpowered.

    He's not. Players just need to learn how to defeat LoL's take on the Shaman/jack of all trades.

    Here's an excerpt from an excellent guide on how to beat my favorite character:

    "How to stop an Udyr from ganking/getting away: Use a slow or a stun.
    But Udyr has a cleanse!: Have more than a single unit of cc on your team. Or use it more than once, as all CC's have a lower cooldown than cleanse. 

    How to counter Udyr in a team fight: Use a slow or a stun, just like any other carry. Udyr can only do damage if he gets into melee range.


    In short, pretend Udyr is like Yi, both have an effective heal, both can do high damage and rush fairly quickly at you. The key defining difference is that Udyr has a 1 second stun every 5 seconds and Yi has higher dps without a stun."

    Thanks, TiredDaemon, for putting into words what I'm constantly talking about...outloud...and to myself (sometimes).

    Read the rest here.

    Friday
    15Jan2010

    This is what Nikki and I look like...in World of Warcraft

    Make sure you click the play button.

    Friday
    15Jan2010

    I wish everyone could hear me in WoW

    I'd fill your ears with this stuff.

    Tuesday
    12Jan2010

    Pepsi Throwback Review

     

    It's good.

    Friday
    08Jan2010

    This is how you spin, courtesy of Gearbox CEO Randy Pitchford.

    I like Gearbox CEO Randy Pitchford. He's an enthusiastic guy who's really into the products his studio puts out. And his enthusiasm doesn't seem fake in the way company figureheads feign interest to push product. Randy's a gamer who wants to make good games.

    After being tipped off to the similarities between Gearbox's latest game Borderlands and a short film called CodeHunters, Kotaku contacted the game developer and received an exemplary response.

    Randy Pitchford said: "I would like to thank news sites who chose to share the awesome work in Code Hunters with their readers. It's great content and one can no doubt imagine that a number of artists and designers at Gearbox were inspired and influenced by it. It was inspiring to me when "The Incredibles" was clearly a big source of influence for titles like Battlefield Heroes and Team Fortress 2 (and other amazing games and media). Perhaps with more attention from gaming news sites and other sources, Code Hunters can be more respected and honored for their innovation and leadership in CG as well. Maybe I'm too optimistic to believe that Code Hunters can get as much attention as Pixar (with due respect I believe they deserve), but with the help of gaming news sites and others who care about great content, maybe more people can notice and recognize and, perhaps, be inspired by it."

    And that's how you spin, kiddies. This response might've been at the ready, but it's a solid response regardless. It addresses the similarities, praises the original (CodeHunters), and namedrops pieces of media we all love. "If you toss hate towards Borderlands you're also tossing it at Team Fortress 2," it's basically communicating with puppy dog eyes. 

    Who knows how gamers might've responded without the intelligent response from Randy, but I'm guessing the PR people at Gearbox anticipated the worst. And to that I tip my hat. They know their fucking demographic.

    Friday
    08Jan2010

    More American than I can fucking handle.

    Like so many of the things I link people, I originally saw this at Space Ghetto.

    Edit for great justice: It's a facetious heading. I fucking love this guy as long as our relationship remains with him acting as YouTube funny man and me the laughing observer.

    Thursday
    07Jan2010

    Sirlin on Magic the Gathering

     Edge: Is it simply the fact that you have to buy the cards that's evil in Magic The Gathering? 

    Sirlin: "Their business model is based on the idea that you buy a lottery ticket that inside might be rare and might not.  You basically have to buy your way into power. If you have no cards and you want to buy a tournament deck, it costs about $300. I mean, that's crazy expensive, and it's surprising that people accept that."

    Check out the full interview here.

    It's like the man was channeling my own thoughts! I always knew he was a special boy.

    Wednesday
    23Dec2009

    20 Highlights and Recommendations of the Steam Powered Christmas Sale of 2009

    The best videogame sale of the year just started – the annual Steam Powered Christmas Sale. Even Black Friday, that post-Thanksgiving day where bloated Americans, bellies stretched and ripped, pore obsessively through retail shelves and websites devouring with their colored and striped plastic utensils, fails to offer videogame-related deals of this magnitude. And that’s considering all stores. Steam’s just one. It doesn’t have a street address, force limited installations of offered products, or eventually forget about consumer purchases unless slipped a fiver. It’s an exemplary digital distribution service, and now, for a limited time, offers staggering discounts on titles new and old across multiple genres. As a reminder, if you’re not one of the millions of financially strapped individuals, the world’s still drowning in a recession. When this sale ends on January 3, I predict we’ll all be in tears, myself included. Foregoing the luxury of food’s going to be rough…

    Others might find staving off the cold, biting winds of consumerism a little more difficult than me. I’ve played many of the most recent released titles before, and I don’t often repurchase games on multiple platforms or pick them up on Steam “just to add them to my list.” I prefer the path not yet traveled. The titles I’m buying I either overlooked years ago, didn’t know about, or didn’t possess the platform on which they appeared (PC). But oh do I still feel that wind nip at my nose, and I think I like it.

    Let’s embrace that chill and take a  look at 20 of my top picks currently on sale as of Wednesday, December 23.

    Braid
    $9.99 $2.49

    Designer Jonathan Blow’s masterpiece, and my personal favorite title of 2008. For three years, and using his own money, Blow carefully designed, developed, and tweaked Braid to represent his vision, and not some bottom-line pushing publisher’s. He even fought with the Xbox certification department, eventually convincing the otherwise never-compromising group to allow the circumvention of a traditional menu screen upon first play. The end result is a beautiful game impeccably rife with detail – where every object, sound, word, and piece of artwork reflects Blow’s own passionate dedication to quality.

    S.T.A.L.K.E.R.: Shadow of Chernobyl
    $19.99 $1.99
    (at this price only until Thursday morning)

    Americans don’t make games like this. Neither do the Japanese. GSC Game World’s first-person shooter set in the outskirts of Chernobyl, Ukraine features common shooter mechanics, and even a Diablo-style inventory management system, but operates like a beast all its own – often taunting players expecting a traditional experience. Winding corridors and murky terrain littered with powerful enemies rarely yield difficulty-related rewards. “That’s bad game design,” a traditional designer might say. “But that’s not how the environment exists in real life,” GSC might defensively respond. In their strive for realism, the team built S.T.A.L.K.E.R.’s world as realistically as possible and populated it with their own creations – both mutant and human.

    S.T.A.L.K.E.R.: Clear Sky
    $9.99 $4.99

    Developed after Shadow of Chernobyl, this prequel distinguishes itself by taking most of what made the original title so unique (the eerie atmosphere, real map design, and a lack of modern-day handholding game design) and placing a slight focus on gunplay and combat. The change shouldn’t startle even the most diehard S.T.A.L.K.E.R. purists, but rather broaden the palatte established by its predecessor.

    Action Indie Pack
    $24.99-$20.00 = $4.99

    Four titles for only five bucks – the Indie Action Pack features two top-down shooters, a penguin-themed arena title, and an old-school first-person tank shooter ripped from unseen cut Tron film. The quality’s spotty, but the price is reasonable. Besides, do you need that Tri-mocha strawberry-flavored heart-stopper EVERY day?

    Puzzle Indie Pack
    $14.99 – $12.00 = $2.99

    Four titles for only $3. Buy the pack and support independent development or live a life of a big publisher-supporting tool.

    Witcher Enhanced Edition Director’s Cut
    $39.99 $13.59

    I’ve written extensively about The Witcher before. Click HERE for more information. Everyone else, it’s a high-quality third-person RPG that capably competes with Bioware’s latest.

    Indigo Prophecy (a.k.a. Fahrenheit)
    $9.99 $3.39

    Excited for Heavy Rain’s imminent release? Give Indigo Prophecy a try. The last-generation graphics might burn your eyes, the absurdity of the third act could send you into a coma, and Theory of a Deadman’s (thankfully) sparse audio contribution will inevitably reduce your IQ by 13 points, but playing as both the killer and detective offers unique storytelling devices only available in this medium, and the presentation’s part comic noir set in a (mostly) day-lit New York hit by a record-setting blizzard. The American version’s censored, but still worth your eight to ten hours.

    Painkiller: Black Edition
    $9.99 $4.99

    The first-person shooter genre used to live by the “shoot first and ask questions never” motto before implementing elements like “plot” and “storytelling.” Once thought lost forever, Painkiller proved games can follow that basic design and still kick a whole lot of hiney. Here, I’ll turn it over to Yahtzee of Zero Punctuation. He can explain Painkiller’s brilliance much more eloquently through video.

    Osmos
    $9.99 $4.99

    Like the Witcher, I previously wrote extensively about Osmos. Click HERE to check out the article. Everyone else, it’s a relaxing puzzle title more than deserving of its full price. Pass it up for the sale price and you’re not someone I’d like.

    Read the rest of the article at IPR's Multimedia Blog.